Jade Raymond

Image: Wikimedia/ZCooprstown
Birth: August 28, 1975
Specialty: Computer Science
Major Contributions:
Led creation of first Assassin’s Creed Game
Founder of Motive game studio for Electronic Arts
Heads up new Star Wars games for EA

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If you are a fan of the first Assassin’s Creed game or played the SIMS online, you have programmer and producer Jade Raymond to thank.

Playing early text based video games before she could read, Raymond was driven to doing things better and faster, finding video games a great match for her methodical and driven self. Earning her computer science degree from McGill University in 1998, she started programming games at Sony where she founded the first Research and Development group within Sony Online where her team was responsible for leveraging Sony IP across multiple platforms including the entire suite of Jeopardy games played simultaneously by over 3,000 users on a daily basis.

Her work led her to a job at Electronic Arts where she ended up being the producer behind The Sims Online, one of EA’s most popular online games to date.  As the producer she was directly responsible for all design and implementation of online game features for the company’s highest revenue generating, wholly owned property.

Moving to work at Ubisoft Montreal Studio in 2004, she was a producer on the first Assassin’s Creed game and oversaw the development of the game including managing the schedule and budget as well as controlling creative and technical aspects of the game.  During her years at Ubisoft she would serve as executive producer of many popular titles including sequels and expansions to the Assassin’s Creed franchise and a game in the Metal Gear Solid series. She was also promoted to Managing Director of Ubisoft Toronto during this time and led the creation of the hit Tom Clancy’s Splinter Cell:  Blacklist game.

Leaving Ubisoft in 2015 she returned to Electronic Arts, overseeing EA’s Visceral Games division and to build Motive Studio, a new game development effort in Montreal whose first assignment is to create new Star Wars games. Working with writer Amy Henning she is pulling together the best game design team possible in an environment that promotes candor, trust, and empowerment to create the newest additions to this popular franchise.

Written by Angela Goad

Sources:

Jade Raymond.com

Wikipedia: Jade Raymond

LinkedIn: Jade Raymond

Venture Beat: Jade Raymond’s Motive Studios has grown to 65 in Montreal — and it’s hiring for a Star Wars game

Canadian Business: Change Agents 2016: Jade Raymond, Electronic Arts

See Also:

Twitter: @lbjade

Moby Games: Jade Raymond